Equipment option 2: self-created
Created via purchase by the clan. Either gold or glory or both used
to add affects to the items up to a cap. Items would start off with
no affects, or perhaps a very, very low set of base stats
- cap would be raised occasionally to allow more power to be added
if stock item power overtakes it
NOTE: There are new areas coming in that are going to have stock
items better than existing stock items, and some will have
items that give unusual rewards. The difficulty will be
astronomical, but the value is pretty high
Affects could also be removed and replaced at the will of the clan
(i.e. adjusting the item for a cost, remove hps and add some dr, etc.)
or even stripped completely by the clan I suppose if it really wanted
to screw everyone up who had their stuff.
- changes to affects could either be retroactive or new eq only,
meaning when you change a bracer every bracer out there would
receive that change, or that change would only affect new items
made. This is something that would be decided at inception.
Yes, cost would be high for affects, and we have not decided on a scale
yet. It's very unlikely that even the existing clans could foot the
bill for a set of eq comparable even to old clan stuff in a short time.
It's meant that it'll be a slower process, though I'm sure someone will
surprise us. The advantages are a rising cap over time, the control to
adjust stats as you want and can afford, and that the eq will likely
be more powerful when capped than the divinated eq would be.