.
Layers are currently available on the following wear locations:
About, Arms, Body, Feet, Hands, Legs, Waist.
Layers are set with a numeric value, or combination of values. The lower the
value, the lower the layer, or thinner the item of clothing/armor is. Valid
numeric values are:
0, 1, 2, 4, 8, 16, 32, 64, 128.
Or any combination of the above. A value of zero means no other items came
be layered with this item. Items of clothing can be layered over one another
as long as their layer values do not overlap. ie, if leather armor were set
to a value of 56 (8, 16, and 32), it could not layer with, say, a set of
heavy chain that is set to a value of 96 (32 and 64), as they overlap on the
layer value of 32.
It is suggested that only those items that will occupy the highest value
slots, or a slot of 0, have any special affects added to them. Underclothing
should only have a.c. settings.
See also OSET, AFFECTTYPES, WEARFLAGS, OBJECTFLAGS, OBJECTTYPES, ITEMVALUES,
WEAPONTYPES, VARIABLES, ARMORCLASS, LAYERS2, and OMENU.