VALUE CHECKS (If check == #/string/vnum)
Ifcheck Question Ifcheck Question
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Hitprcnt Percentage of hit/max_hit? Sex Sex?
Deity Name of deity? (STRING) Name Name? (STRING)
Level Experience level? Inroom Room #? (VNUM)
Objtype Type of Object? Str # of strength?
Objval# Value# equal to this? Int # of intelligen
Number Is its vnum equal to this? Wis # of wisdom?
Position Position #? Dex # of dexterity?
Clan Clan name? (STRING) Con # of constituti
Race Race name? (STRING) Cha # of charisma?
Mobinarea Is mob in area? Mobinworld Does mob exist?
Mobinroom How many of mob? (VNUM) Lck # of luck?
Guild Guild name? (STRING) Goldamt # of gold ya go
Class Class name? (STRING) Favor # of favor?
Mobinvislevel Level of invis? Economy # of economy?
Council Member of council? Hps # of hps?
Mana # of mana? Mortal *Not In Use*
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Value checks can use == (equals) > (greater than) < (less than)
and ! (not). Combine for: != (not equal) >= (greater than or equal).
See individual help files for each ifcheck: help 'ifcheck mortcount'
Continued on: IFCHECKS2, IFCHECKS3
See Also: MPSTAT RPSTAT OPSTAT MPEDIT RPEDIT OPEDIT TRIGGER MPTRIGGERS
RPTRIGGERS OPTRIGGERS MPCOMMANDS RPCOMMANDS OPCOMMANDS VARIABLES
AFFECTEDBY (for a list of affect types)