Each area will initialize (on bootup of the mud) with a pool of gold based
on the area's range and the wealth of each mob in that area.
The shopkeepers and thieves will automatically deposit gold into the economy
if they are carrying more than a certain amount (the higher the level of the
shopkeeper, the greater they will carry before depositing).
To allow mobprogs to be created to manipulate area economies, making them
interactive and interdependent, there are two mpcommands: mpdeposit, and
mpwithdraw (see related helpfiles). There is also an 'if economy' ifcheck.
The aset command can also be used to adjust an area's economy by hand
(example: aset <area filename> low_economy <amount>, this will give
the specified area a minimum economy at the level you set).
Mobs will not repop with more gold than what they were originally created
with, but if the area economy runs low they will begin to repop with less
until the economy is replenished (as they all share the same gold pool).
Use foldarea to make changes to an area's economy with aset permenent.
See ASET, FOLDAREA